I'm not interesting in creating music only as a hobby.. I have also done some level design for 'old school' first-person shooters like Doom, Heretic, Duke Nukem 3D, Quake 2, Soldier of Fortune 2, and Doom 3. Probably my most famous and only map set is "Skyscraper" for Quake 2. However, this map set was also converted for Soldier of Fortune 2 and Doom 3.
My first experience with the computer was the Texas Instruments' TI-99/4A which at one time belonged to my brother, Mark. Although, my brother has done a few programs on this computer, I have also done a few of my own as well. I have spent hours and hours in typing and modifying programs written by other people, mainly from past issues of the popular 80's magazine called COMPUTE!. Based on these early experiences on the TI-99/4A, I wanted to create a short full blown game based on the 60's television series called Star Trek on the TI. Unfortunately, the limitation of 16K memory has made it impossible at the time. Therefore in 1996, I have revisited this task by modifying the original TI program and migrating the game into QBasic for the PC. You can check my "TI Basic Games" webpage for further details: TI Basic Games
Recently, I have done some SnapMaps for the new Doom (2016). You can check this webpage for further details: SnapMaps
Below are some of my earlier works.
|Jerry2d - add-on for both Doom 2 (works in Doom as well)|
|Main2 - add-on for both Doom and Doom 2|
This video shows Jerry2d in action under the Doomsday Engine (1.15.6):
|Ghost2 - another add-on for Doom 2
|Doomsday Engine Version|
|Doom Episode 2 Music Pack|
|Doom Episode 1 Music Pack (Doom 2 MAP01-MAP09)|
|DUKE969A - add-on for Duke Nukem 3D: Atomic Edition|
|Skyscraper - add-on for Quake 2
This video shows partly the first map of "Skyscraper" for Quake 2 (using the KMQuake2 source port):
|SoF2Skyscrap - add-on for
Soldier of Fortune 2
This video shows the first map of "Skyscraper" for Soldier of Fortune 2:
|D3Skyscraper - add-on for Doom 3
This video shows a glimpse of "Skyscraper" for Doom 3:
|LMS4_D3Skyscraper - add-on for Last Man Standing Cooperative Modification for Doom 3|
This video shows edited game play of "Skyscraper (Last Man Standing Version)" for Doom 3:
Below are some modifications you maybe interesting that I have done but did not create the actual contents.
|SniperModV2 and SniperModV3 for Assault Coop for Far Cry|
Here's a short video showcasing SniperModV2 in action with a brief tutorial setting up a cooperative server:
|Aliens (Modified Aliens Colonial Marines) for GZDoom (please read the Readme first before downloading if you have the original PK3--you may not need it for your playing style)|
Original Aliens Colonial Marines' Link: http://www.moddb.com/mods/acm-2014
Recent GZDoom port's Link: http://www.osnanet.de/c.oelckers/gzdoom/download.html
|DOOMSDAY ENGINE Add-ons|
The reason for these packs was to play cooperative multiplayer which Risen3D lacks. Please read each Readme for details. I did not make the contents of the packs nor take credit. I have simply repackaged or tweaked them to work on the recent builds of the Doomsday Engine. It is best to have Risen3DPack (and Risen3DPackFix) selected when playing one of Sitters' maps. Sitters' maps are Doom 2 games which required the Doomsday Engine.
As is it now, I recommend Doomsday Engine Build 1.10.4 for multiplayer.
"Lost City" "Welcome to Hell"
|Get DosBox 0.74 to play games like
Cooperative multi-playing is fun to me. I really enjoy having help (especially in solving puzzles) with my fellow peers. Playing as a team is more fun to me than 'deathmatching' against each other. I wish the more recent games would bring back the cooperative feel again.... The reason why I still continue to play these games even today. I have modified some of single-player maps, specifically Redneck Rampage add-ons, to play cooperatively by adding some spawn spots (usually five) for your enjoyment. Please read the RTF documents (use Words or Wordpad) for further details in how to setup a multi-playing game or play an add-on in DosBox. The add-ons are NOT my property nor created by me---I just simply repackaged and (again) added some spawn spots in a few. The original files were downloaded from this website, http://dukertcm.com/ .