
The Church

============================================================================
Title                   : The Church
Filename                : q1church_rm.zip
Contents		: q1church_rm.bsp and q1church_rm.txt

Author                  : Guy Matthew Babin 
   			  (a.k.a. "GhostGuy" ("Deadmeat" previously))
Email Address           : gbabin_6371@yahoo.com
Homepage                : http://www.babins.org/Guy/Interests.htm

Description             : "The Church" is a very small single player Quake 1 theme
			  map.  It was constructed based on a slightly layout
			  of a church which I used to go as a kid.  Therefore, it
			  was constructed based on my vague memory of this church.    
			  I have used the QuakeSpasm-Spiked source port for building
			  and playing this map.  I have also tested with the Quake 
			  Remastered.  It seems to work very well with a slight 
			  adjustment to the brightness.



Other levels by author  : Quake 2:  Castle, Skyscraper, Factor One (v2)
                          Left 4 Dead 2:  Skyscrapher (alpha)
			  Sven Coop:  Skyscraper for Sven Coop
			  DOOM (2016) Snapmaps as author "GhostGuy"
			  DOOM 3:  Skyscraper and Last Man Standing Version
			  DOOM 2:  A Tale of Two Houses and a Small Fortress
			  Others not to mention...
			  
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*Summary*

	You have teleported at the small gravesite before the small cave which
leads to the church.  Your goal is to enter the church carefully and wipe out 
all the minions who reside there.  After a done deal, proceed to the 'exit' if
you can.  Good Luck. 



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* Play Information *

Game                    : Quake (Source Port preferred or use the Quake Remastered)
Single Player           : Yes
Cooperative             : Yes (but not tested)
Deathmatch              : No
Difficulty Settings     : Normal
New Graphics            : Yes
Demos Replaced          : No

* Construction *

Base                    : From scratch (based on memory).
Build Time              : 3 weeks (on and off).
Editor(s) used          : TrenchBroom
			  			
Known Bugs              : Under the QuakeSpasm-Spiked source port, the player
			  intends to get 'stuck' sometimes which I do not know
			  what caused this.  I haven't seen it happen under
			  the Quake Remastered or even the Dark Engine source
			  port.  However, the Dark Engine source port has some
			  issue with some 'disappearing textures' in some part
			  of the map.  I haven't test this map with other source
                          ports.   


Credits			: id software for Quake
			  Kell for his textures and prefabs for Quake
			  Creators of the editor TrenchBroom
			

* How to use this level *

If not there, create a directory called maps under id1 
(e.g. c:\quake\id1\maps)* and unzip q1church_rm.bsp into this 
directory.
 
*For Remastered, 
e.g.  C:\Program Files (x86)\Steam\SteamApps\common\Quake\rerelease\id1
 
Run the game by entering "map q1church_rm" (without quotes) 
at the command line (pressing ~).


I hope you enjoy it as much as I enjoyed making it!!!
Thanks for downloading it.


* Copyright / Permissions *

This level is (c) by Guy Matthew Babin 2024.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.


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