The Church ============================================================================ Title : The Church Filename : q1church_rm.zip Contents : q1church_rm.bsp and q1church_rm.txt Author : Guy Matthew Babin (a.k.a. "GhostGuy" ("Deadmeat" previously)) Email Address : gbabin_6371@yahoo.com Homepage : http://www.babins.org/Guy/Interests.htm Description : "The Church" is a very small single player Quake 1 theme map. It was constructed based on a slightly layout of a church which I used to go as a kid. Therefore, it was constructed based on my vague memory of this church. I have used the QuakeSpasm-Spiked source port for building and playing this map. I have also tested with the Quake Remastered. It seems to work very well with a slight adjustment to the brightness. Other levels by author : Quake 2: Castle, Skyscraper, Factor One (v2) Left 4 Dead 2: Skyscrapher (alpha) Sven Coop: Skyscraper for Sven Coop DOOM (2016) Snapmaps as author "GhostGuy" DOOM 3: Skyscraper and Last Man Standing Version DOOM 2: A Tale of Two Houses and a Small Fortress Others not to mention... ============================================================================= *Summary* You have teleported at the small gravesite before the small cave which leads to the church. Your goal is to enter the church carefully and wipe out all the minions who reside there. After a done deal, proceed to the 'exit' if you can. Good Luck. ============================================================================ * Play Information * Game : Quake (Source Port preferred or use the Quake Remastered) Single Player : Yes Cooperative : Yes (but not tested) Deathmatch : No Difficulty Settings : Normal New Graphics : Yes Demos Replaced : No * Construction * Base : From scratch (based on memory). Build Time : 3 weeks (on and off). Editor(s) used : TrenchBroom Known Bugs : Under the QuakeSpasm-Spiked source port, the player intends to get 'stuck' sometimes which I do not know what caused this. I haven't seen it happen under the Quake Remastered or even the Dark Engine source port. However, the Dark Engine source port has some issue with some 'disappearing textures' in some part of the map. I haven't test this map with other source ports. Credits : id software for Quake Kell for his textures and prefabs for Quake Creators of the editor TrenchBroom * How to use this level * If not there, create a directory called maps under id1 (e.g. c:\quake\id1\maps)* and unzip q1church_rm.bsp into this directory. *For Remastered, e.g. C:\Program Files (x86)\Steam\SteamApps\common\Quake\rerelease\id1 Run the game by entering "map q1church_rm" (without quotes) at the command line (pressing ~). I hope you enjoy it as much as I enjoyed making it!!! Thanks for downloading it. * Copyright / Permissions * This level is (c) by Guy Matthew Babin 2024. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. --END--