
Factor One (v2)

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Title                   : Factor One (v2)
Filename                : factor_one_v2.zip
Contents			: factor_one_v2.bsp, factor_one_v2.map, and factor_one_v2.txt

Author                  : Guy Matthew Babin 
   			  	  (a.k.a. "GhostGuy" ("Deadmeat" previously))
Email Address           : gbabin_6371@yahoo.com
Homepage                : http://www.babins.org/Guy/Interests.htm

Description             : "Factor One" is a small single player Quake 2 theme
			  	  map.  It was constructed based on a previous layout
			  	  of 'sky7' from my previous map set Skyscraper.    
			  	  There is a known bug on the map which I was not able
			  	  to resolve which affects the 'ending'--spoiler alerts
			  	  See below for details.



Other levels by author  : Quake 2:  Castle, Skyscraper
                          Left 4 Dead 2:  Skyscrapher (alpha)
			  	  Sven Coop:  Skyscraper for Sven Coop
			  	  DOOM (2016) Snapmaps as author "GhostGuy"
			  	  DOOM 3:  Skyscraper and Last Man Standing Version
			  	  DOOM 2:  A Tale of Two Houses and a Small Fortress
			  	  Others not to mention...
			  
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*Summary*

	You have arrived at the crashed site of your marine buddy just outside
of a small compound of the Strogg.  Your goal is to enter compound carefully 
and wipe out many of the Strogg army who resides there.  Your goal also is to 
'retire' your marine buddies out of their misery who are captured there.  After
a done deal, proceed to the 'exit' if you can.  Good Luck. 



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* Play Information *

Game                    : Quake 2 (the LATEST version, 3.20)
Single Player           : Yes
Cooperative             : Yes!
Deathmatch              : No
Difficulty Settings     : Hard
New Graphics            : No
Demos Replaced          : No

* Construction *

Base                    : From scratch (based on 'sky7' from Skyscraper).
Build Time              : A month.
Editor(s) used          : TrenchBroom
			  	  qED (for final compiling)
				  QuArk (for editing entities)
			
Known Bugs              : One issue regarding shutting down the last 
			  'force field' for the exit.  Hint:  After
			  defeating the Jorg, you can push the button!
                    After defeating the Makron, you cannot!
			  I'm trying not to give away too much....  



Credits			: id software for Quake 2
			  	  Creators of the editors (TrenchBroom, qED, and QuArk)
			

* How to use this level *

If not there, create a directory called maps under baseq2 
(e.g. c:\quake2\baseq2\maps) and unzip factor_one_v2.bsp into this 
directory.
 
Run the game by entering "map factor_one_v2" (without quotes) 
at the command line (pressing ~).


I hope you enjoy it as much as I enjoyed making it!!!
Thanks for downloading it.


* Copyright / Permissions *

This level is (c) by Guy Matthew Babin 2024.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.

You are FREE to analyze the MAP enclosed.  If you want to use the MAP to
build additional levels, you may as long as you credit the original author
(me).  Also please, inform me what you did for this level (shoot me an 
e-mail) because I would like very much to play it!  Thanks.



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