Factor One (v2) ============================================================================ Title : Factor One (v2) Filename : factor_one_v2.zip Contents : factor_one_v2.bsp, factor_one_v2.map, and factor_one_v2.txt Author : Guy Matthew Babin (a.k.a. "GhostGuy" ("Deadmeat" previously)) Email Address : gbabin_6371@yahoo.com Homepage : http://www.babins.org/Guy/Interests.htm Description : "Factor One" is a small single player Quake 2 theme map. It was constructed based on a previous layout of 'sky7' from my previous map set Skyscraper. There is a known bug on the map which I was not able to resolve which affects the 'ending'--spoiler alerts See below for details. Other levels by author : Quake 2: Castle, Skyscraper Left 4 Dead 2: Skyscrapher (alpha) Sven Coop: Skyscraper for Sven Coop DOOM (2016) Snapmaps as author "GhostGuy" DOOM 3: Skyscraper and Last Man Standing Version DOOM 2: A Tale of Two Houses and a Small Fortress Others not to mention... ============================================================================= *Summary* You have arrived at the crashed site of your marine buddy just outside of a small compound of the Strogg. Your goal is to enter compound carefully and wipe out many of the Strogg army who resides there. Your goal also is to 'retire' your marine buddies out of their misery who are captured there. After a done deal, proceed to the 'exit' if you can. Good Luck. ============================================================================ * Play Information * Game : Quake 2 (the LATEST version, 3.20) Single Player : Yes Cooperative : Yes! Deathmatch : No Difficulty Settings : Hard New Graphics : No Demos Replaced : No * Construction * Base : From scratch (based on 'sky7' from Skyscraper). Build Time : A month. Editor(s) used : TrenchBroom qED (for final compiling) QuArk (for editing entities) Known Bugs : One issue regarding shutting down the last 'force field' for the exit. Hint: After defeating the Jorg, you can push the button! After defeating the Makron, you cannot! I'm trying not to give away too much.... Credits : id software for Quake 2 Creators of the editors (TrenchBroom, qED, and QuArk) * How to use this level * If not there, create a directory called maps under baseq2 (e.g. c:\quake2\baseq2\maps) and unzip factor_one_v2.bsp into this directory. Run the game by entering "map factor_one_v2" (without quotes) at the command line (pressing ~). I hope you enjoy it as much as I enjoyed making it!!! Thanks for downloading it. * Copyright / Permissions * This level is (c) by Guy Matthew Babin 2024. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. You are FREE to analyze the MAP enclosed. If you want to use the MAP to build additional levels, you may as long as you credit the original author (me). Also please, inform me what you did for this level (shoot me an e-mail) because I would like very much to play it! Thanks. --END--